This is my final scene for Jeremy Huxley's Vegetation and Plants for Games class at CGMA. Inspired by the mountains of the Pacific Northwest, it is a scene of a cozy cabin nestled at the top of a valley in the mountains. Prop Modeling done in Maya, foliage sculpted and textured in ZBrush, and materials built in Substance Designer. All rendered real time in UE4. Jeremy's class was super informative and I'd recommend taking it! Also shoutout to Ben Keeling's intro to substance class for getting me hooked on Substance Designer.