Im a 3D Environment and Material artist, focusing on game art. In my off time I enjoy reading, caring for plants, and making small games.
Promoted from full time associate artist to full time 3D Designer
Now responsible for building and maintaining a growing library of 130+ substance materials, in addition to previously held duties.
Converted from freelance to full time team artist
Modeled and textured true to life 3d models of Michael Kors brand footwear and accessories for both hyper realistic ecomm rendering and real time applications.
Returned as a contract tester after a hiatus. Duties are as described below.
Generalist tester on Destiny 2. Worked with multiple teams to ensure the quality of all aspects of the game including Art and Design. Shipped the following seasons and expansions:
Season of the Forge
Season of the Drifter
Season of Oppulence
Season of the Undying/Shadowkeep
Worked with hundreds of volunteers to ensure conference attendees had the best possible GDC experience by prepping speakers, checking badges, and providing assistance wherever required
Tested Virtual reality hardware and software
Ran test cases, filed bugs, and ad-hoc tested to ensure an excellent end user experience
Tested hardware and game functionality for backwards compatibility on Microsoft Xbox
Kept accurate records and kept several databases up to date in regards to my current tasks
Followed team guidelines, took ownership of game areas and tasks, and followed a self -set schedule to stay ahead of deadlines to regress and close bugs in a timely manner