Pirates of the Caribbean - Cursed Coin - Substance
Render of single coin. Its relatively low detail since its going to be scaled down significantly when scattered.

Render of single coin. Its relatively low detail since its going to be scaled down significantly when scattered.

Scattered gold coins

Scattered gold coins

Material rendered on cylinder

Material rendered on cylinder

Base Color, Normal, AO, Height, Roughness

Base Color, Normal, AO, Height, Roughness

Full graph

Full graph

Recently re-watched the first Pirates of the Caribbean movie and thought it'd be fun to do a material based on the cursed treasure from the movie. The pattern is totally procedural no bitmaps or svg nodes were used. I tried a new (to me) scattering method using the Atlas Scatter node which let me guarantee no intersections but at the cost of height detail. Interesting to learn, definitely has trade offs. I ended up using a really simple heightmap to reduce noise. Ultimately learned alot which is always the goal!